Changelog

Oct 28, 2026

Categorization and Inspiration

- **Originals:** "Original" games now get a gold crown on their tile, plus an explainer.
- **Play modes:** Games are now labeled Daily, Unlimited and/or Completable, and you can filter by each mode.
- **Today's puzzle number:** Daily games now show "Today: #N" on the game page, in the popup and in the API.
- **Extra game links:** Games can have extra links (daily, unlimited, archive and more), shown as buttons on the game page.
- **Feature tags and creators:** Games now show feature tags and their creators.
- Copies can now link to the game they copied.
- Duplicate listings are now merged, and old links redirect to the surviving page.
- Game pages and the API now accept a game ID (for example /games/123).
Oct 27, 2026

Default sorting, Update/merge submissions

- The catalog now sorts by Popular by default, with new Most Clicked and For You (signed-in) sorts.
- When your submission is merged into an existing game, you get a notice on your account page and can opt in to an email.
Oct 26, 2026

Better Game Icons

- Light/dark mode support, and smarter favicon detection, SVG tools
Oct 23, 2026

Public Games API

- A read-only API at /api/v1/games lets you list and filter games, look one up, or follow a feed of new games. Docs are at /api.
Oct 22, 2026

Language filter improvements

- **Language filter:** Pick the languages you want to see on the home and Games pages. Signed-in users can save their choice under Account > Languages.
- **New filters:** Compact multi-select filter dropdowns with counts and removable filter pills.
- Cleaned up the language list, now 232 languages.
- Better handling of community-suggested games from Reddit.
Oct 21, 2026

"Needs Changes" status

- If a submission needs fixes, you'll see a note on your account page and can edit and resubmit it.
Oct 18, 2026

More submission enhancements

• Guests can tick "Email me updates" when submitting. They get a confirmation and a link to create an account by setting a password.
• Approval and rejection emails can include a note to the submitter.
• An admin Community inbox, where new r/wordleverse and r/qorble posts can be turned directly into submissions (or archived)
Oct 12, 2026

Submission credits cleaned up

Submitter credits with names and dates, shown in the search popup (for curators)
Oct 10, 2026

User accounts update

• User accounts, with unique display names, email confirmation and opt-in approval emails.
• Updated platform tags: Browser, iOS app, Android app, Windows app and Mac (replacing the vague "mobile" and "desktop" tags)
Oct 9, 2026

Ratings and submission improvements

• Added daily play tracker.
• Player ratings redone, plus a rating breakdown on hover and a "Clear my rating" button.
• Added an "N/A" option for Difficulty, and a new "Tools & compilations" home-page category.
• The submit page warns when a game is already listed or pending.
Oct 8, 2026

More games and a tidier catalog

• About 255 new games added from your submissions
• Duplicate games merged and dead links retired
• New Knockoff tag for unofficial copies of other games
• Each game's website domain now shows under its title, and titles are shorter
• Favorites and Recently added are now at the top of the home page
• More compact game cards
• New daily tracker: tick off games as you play them each day, and finished games move to the back of your Favorites (settings under the sliders icon)
Sep 20, 2026

Laravel rebuild begins

Wordleverse is being rebuilt on Laravel with searchable catalogs, tags, account favorites, and a stronger admin moderation flow — still designed for Bluehost shared hosting (Blade + Bootstrap CDN, no Node required on the server).
Sep 19, 2026

Catalog & community links

English and language game catalogs, Discord, Reddit, and Ko-fi support for geekahedron remain first-class on the home page. Submit a game from the public form; admins approve into the live catalog.
Sep 18, 2026

Favorites

Logged-in users can pin favorites to their account. Guests can still use browser localStorage favorites; merging into the account on login is supported via a lightweight client hook.